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Lighting, Texturing and Rendering

The supplied model is photo numbers 7 & 8 and I've used a lighting combination of Skydome/Light Portals/Directional lights for one and Skydome and Photometric light (with usage of IES light files) for the second lighting rig.

Materials, Shaders and Texturing are a combination of aiStandardSurface, Lambert, Blinn and texture files. aiMixShader was used for the design of the bed sheet.